ARC RAIDERS MAP GUIDE · UPDATED SEPTEMBER 2026

Buried City: loot routes, rooftops & Metro exits

Buried City rewards vertical thinking. Dunes, windows, ziplines and rooftops let you bypass streets—but the Metro entrances become predictable chokepoints when bags are full.

Buried City Metro and Raider Hatch map
Best forCommercial & medical
Hot zoneOld Town / Hospital
Safe fallbackEastern Metro
Route styleVertical urban loop

Loot spots worth learning

High risk

Hospital

Excellent medical searching and strong blueprint potential. Expect players to rotate through nearby northern Metro access.

High risk

Space Travel Building

Dense multi-floor commercial and technological loot. Broken windows and upper approaches matter.

Keyed

Town Hall

Old World valuables and security storage behind key access. Only commit when the approach is quiet.

Medium risk

Red Tower

A quick weapon-container stop that fits naturally between Plaza Rosa and the eastern side.

Medium risk

Grandioso Apartments

Sellables and residential loot, with dangerous Pops and Fireballs in tight interiors.

Target farm

Gallery & Plaza Rosa

Gallery favors Great Mullein; Plaza Rosa's pharmacy makes a useful lower-commitment opening.

Suggested runs

Solo · Flexible

Pharmacy-to-Metro loop

  1. Search Plaza Rosa's pharmacy.
  2. Hit Red Tower quickly.
  3. Continue through Piazza Arbusto.
  4. Choose Hospital only if pressure is manageable.
  5. Exit through the closest safe Metro entrance.

Value · Higher risk

Vertical valuables run

  1. Enter Space Travel above street level when possible.
  2. Work one floor at a time and listen below.
  3. Add Town Hall only with the key and enough time.
  4. Avoid forcing Marano Park if boss ARC are active.

Navigation habits

Extracts

Metro exits

  • New District Metro
  • West Village Metro
  • Old Town East Metro
  • Old Town South Metro

Raider Hatches

  • North Outskirts Hatch
  • West Outskirts Hatch
  • East West Village Hatch
  • Southwest Old Town Hatch
Calculate a Buried City escape

Route safety changes with spawn timing, active ARC and which Metro entrances other players are using.