ARC RAIDERS MAP GUIDE · UPDATED SEPTEMBER 2026
The Blue Gate: underground routes, high ground & extracts
Blue Gate alternates between exposed mountain crossings and tight underground corridors. Most high-value routes pull toward Reinforced Reception, so learning a backup edge route matters.

Best forSecurity & ARC parts
Hot zoneReinforced Reception
Backup spotPilgrim's Peak
Route styleChokepoint control
High riskReinforced Reception
The map's main high-value funnel, with underground breach rooms, security storage and puzzle access.
High riskCheckpoint tunnels
Weapon-container and breach-room potential in close corridors. Listen for players before opening a noisy route.
PuzzleAncient Fort
A fuel-cell puzzle can open the cellar. Combine it with Ruined Homestead if the center is contested.
Medium riskPilgrim's Peak
Sensors, electrical components and possible weapon containers with excellent scouting elevation.
Medium riskWarehouse Complex
Modest surface loot but useful underground access. Check the hills before using its airshaft.
Target farmVillage
Residential sellables and nature-event value with less commitment than the central tunnels.
Blue Gate is especially sensitive to sightlines and elevation. The shortest map line is not always the safest route.